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| File Description | Navigation mesh used by games developed with the id Tech 3 game engine or a derivative of the id Tech 3 engine such as Valve's Source Engine; saves a mesh of walkable areas within a .BSP map file; allows bots to know how to move around the map. NAV files are automatically generated by the game engine when a user first plays a map with bots. The loading process may take several minutes for large maps. You can manually start the NAV generation process by typing nav_generate in the game console. You can also edit navigation meshes manually by typing nav_generate 1 in the game console while "sv_cheats" is enabled. NAV files are similar to .AIN files, but AIN files are more commonly used for non-player characters (NPCs) instead of bots. NOTE: Example games that use NAV files include Quake 3 (id Tech 3 engine), Counter Strike: Source (Source Engine), and Team Fortress 2 (Source Engine). |
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| Program(s) that open .NAV files |
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| Updated 5/10/2011 |
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| File Description | Extension used by some MSN (Microsoft Network) software applications; contains components that add new functionality and file support to MSN programs; not meant to be opened manually. |
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| Program(s) that open .NAV files |
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| Updated 6/10/2010 |
http://www.fileinfo.com/extension/nav
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