Standard music module format recognized by most audio tracking programs; may be created by FastTracker, StarTrekker, Noise Tracker, or another MOD creation program.
MOD files contain note patterns (much like a MIDI file) as well as sound samples used for different instruments. The sound samples are assigned to different tracks within the module and are played back according to the notes in the score.
Video file captured with a JVC EVERIO digital camcorder, such as the EVERIO GZ-MC100, MG130, MG7230, and MG630, or with Canon FS and Panasonic D-Snap SD-card camcorders; uses MPEG2 compression for video and MPEG-1 Audio Layer II compression for the audio track.
MOD files can be opened and exported to a different video file format using the software included with the digital camcorder.
Compiled program file written in the Fortran programming language; created for each module declaration within the Fortran source code; groups related procedures and data together in a single file, which can be referenced other program units.
Fortran MOD files are "intermediate" files and are not meant to be opened manually. However, they may be referenced by Fortran compilers, such as those listed below.
Module created for the Neverwinter Nights (NWN) series of video games; contains all the locations, creatures, items, and other objects included in an NWN adventure; must be saved in the "Neverwinter
Nights 2\modules" directory in order to be loaded by the game.
NWN modules can be created and edited using Aurora Neverwinter Nights Toolset, a module building tool developed by BioWare.
Software module used by GRUB (GRand Unified Bootloader), a boot loader used for loading multiple operating systems; stores a GRUB module and is loaded by GRUB 2 dynamically only if needed for the particular boot process.
GRUB 2 was slightly redesigned to be modular. This design allows a smaller footprint for the boot loader since only required modules are loaded.
GRUB MOD files are located in the /boot/grub/ or /boot/grub2/ directories.