Data file used by video games developed with SCS Software's Prism3D technology, including some Deer Hunter games; contains game data, such as 3D models, audio, scripts, missions, maps, and other assets; used as a container for bundling resources into a finished game.
SCS files can be unpacked into their underlying files and folders using WinRAR. They may also be re-packaged with WinRAR. Some gamers use this as a means to modify game content.
NOTE: SCS files are stored in an uncompressed format and are typically very large in size.
Saved game file created by SimCity Societies or SimCity Societies Destinations, two related games that allow players to create and simulate their own cities and societies; contains a city created during gameplay; used for saving cities and sharing game states with friends.
SCS files are saved in the My Documents\Simcity Societies\User Data\[playername]\Save Games directory.
NOTE: SCS files are saved with two corresponding .TGA files, <savename>MiniMapBG.tga and <savename>.tga. The TGA files are not necessary to load a saved game, but no mini map preview is available without them.